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【游戏资讯】Patch Notes Version 1.02.00 (Revised: 2026/04/04 5:00 UTC) - Game Web

Fellow Greymanes,
Here are the fixes and improvements that have been added this patch.

 

 

Major Updates


This patch adds the Headgear Visibility option and a private storage capacity expansion of up to 1000 slots depending on the Greymane camp's expansion level. Additionally, for those who preferred the previous movement controls, a “Movement Controls” option has been added, along with further control-related improvements.

  

Update

Steam (PC): Patch available now
Steam (Mac): Patch available now

 

Patch Notes Version 1.02.00


 

Content

  • Depending on your progress with the Greymane camp expansion, the capacity of your private storage can now be increased from 240 slots up to a maximum of 1000 slots.

    • Through the expansion of your camp, which consists of 5 stages in total, you can expand your private storage as follows:

      • Start with 240 slots

      • First camp expansion +100 slots

      • Second camp expansion +100 slots

      • Third camp expansion +100 slots

      • Fourth camp expansion +100 slots

      • Final camp expansion +360 slots

  • Added an Abyss Nexus in Pailune.

  • Improved the visibility of explosive barrels when using the “Light Reflection” skill or when shining the lantern on them.

  • Fixed an issue with combat missions, where comrades would not return until the mission timer expired if the mission was completed before the time limit.

  • Fixed an issue where the Abyss puzzle state would reset when viewing detailed information of nodes via the map "Details" menu while in the Abyss.

  • Fixed an issue where the character would become invisible if an Abyss Artifact was obtained before the Abyss completion cutscene played.

  • Fixed an issue where the skills Healing Force Palm and Aerial Force Palm were also reset when resetting all skills.

  • Changed the designs of certain gimmick monsters.

  • Added 1 new armor set and helmet for cats.

  • Improved Abyss Skybridge Gates so that restored Gates can be teleported to. (This change was applied in Patch 1.01.00)

  • Fixed an issue where the bank investment refresh time would remain stuck in the "Refreshing" state and not update. (Added: 2026/04/04 5:00 UTC)

 

Controls & Combat

  • Added a “Movement Controls” option.

    • The option can be selected via Main Menu > Others > Settings > Input > Movement Controls, and offers two options: Basic and Classic.

    • Detailed descriptions can be found in the in-game options menu.

    • Basic movement controls: Hold the sprint key to accelerate.

    • Classic movement controls: Repeatedly press the sprint key to accelerate.

  • The stamina consumption for mounts has been adjusted.

    • With Basic movement controls, holding the sprint key consumes stamina at set intervals.

    • With Classic movement controls, stamina is consumed each time the sprint key is pressed.

  • Improved the conditions for using the Abyss Nexus, allowing them to be used even while moving slightly except in certain situations such as while mounted or while using Flight.

    • We plan to improve this further in the near future so that the player character can fast travel even while on certain mounts.

  • Improved so that the Flight skill can be activated even when holding the jump key in mid-air.

  • Improved responsiveness when inputting a jump after an attack.

  • Added an Escape key guide when affected by elemental status effects.

  • Fixed an issue where the Focus state would not be canceled when using Aerial Roll during flight.

  • Fixed an issue where weapons could not be drawn inside Demeniss Castle under certain conditions.

  • Fixed an issue where some bosses would teleport too far away during combat.

  • Fixed an issue where the 'Double Boost' horse ability would not activate properly.

  • Fixed an issue where parry would not activate properly during 'Focus' when a two-handed sword was equipped.

  • Fixed an issue where the camera would turn toward nearby enemies when aiming with a tool.

  • Fixed an issue where certain interactions were unavailable while specific tools were equipped.

  • Fixed an issue where repeatedly pressing the sprint key would allow a horse to run at maximum speed regardless of its stats.

 

Quests

  • Fixed an issue in Chapter 6 where quest progression became unavailable after defeating a boss following a save/load under certain conditions.

  • Fixed an issue where quest progression became unavailable if a related item was sold before starting the 'A Rumor Fueled by Greed' quest.

  • Fixed an issue in Chapter 11 where the Inserted Key could disappear from the bag, preventing related quest progression.

 

NPC & NPC Dialogue

  • Fixed an issue where certain quest-related NPCs would not appear.

 

UI Fixes & Improvements

  • Improved the item use notification in the bottom-right corner so that using it will select the item directly.

  • Improved the shop UI so that sellable items are prioritized on display.

  • Reorganized certain positions and content of the key guide displayed in the bottom-right corner to improve visibility.

  • Improved the UI so that the Save Game and Load Game menus are separated, and added save slot number labels.

  • Fixed an issue where the minimap scale would reset while riding a mount at maximum speed.

  • \[Keyboard/Mouse] Fixed an issue where the mouse cursor would disappear in the storage menu.

  • Fixed an issue where item movement would not work properly when entering the horse inventory menu in certain circumstances.

  • Fixed an issue where certain menus would occasionally not respond to interaction or appear visually awkward.

  • Fixed an issue where crashes occured when entering or using some UI/menus in certain circumstances.

  • Improved the game so that the “Stow Weapon” key guide is displayed while in combat when mounted.

 

Graphics & Settings

  • Added a “Headgear Visibility” option in Settings > Language & Gameplay.

    • The following options are available to choose from: Always Show / Show in Combat / Hide in Cutscenes / Always Hide.

    • Additionally, a feature to hide weapons shown on the character’s back, which many players have requested, is also planned to be added in the near future.

  • \[PC/PlayStation 5/Xbox] Improved FSR upscaling quality.

  • \[PC] Applied FSR SDK 2.2.

  • \[PC] Improved FSR Frame Generation quality.

  • \[PC] Fixed an issue where GPU memory usage would increase when the DLSS RR option was configured.

  • \[PC] Improved GPU load and shimmering in certain circumstances when FSR-RR / DLSS-RR was enabled.

  • \[PC] Fixed an issue where foliage and certain other elements were not rendered properly in ray-traced reflections when FSR-RR / DLSS-RR was enabled.

  • \[PC] Fixed an issue where the top of the screen would flicker when DLAA and HDR options were enabled.

  • \[PC] Fixed a rendering issue affecting the character’s face indoors when the graphics preset was set to Low.

 

Performance, Stability, Gameplay

  • Fixed several stability, performance optimization, and crash issues across PC, console, and Mac.

 

Localization

  • Fixed various localization errors and improved localization quality (game advice, etc.) across all languages.

 

Others

  • Fixed an issue where certain walls in Corridors of the Void were missing.

  • Improved the sound so that the sound position changes together with the camera perspective.

  • Fixed various other in-game issues.

 

Other Fixes

  • Fixed an issue where the weapon would not be visible when using the 'Stab' ability while 'Unarmed' was equipped as a secondary weapon.

  • Improved the UI so that license information can now be viewed in the Credits.

  • Fixed an issue the audio volume would become low when an NPC won in minigames such as Duo.

  • Fixed an issue where the background audio would become distorted in certain locations and situations.

 

Known Issues


FAQ / Report an Issue
 

We are truly rooting for the journey that awaits you in Pywel.
Thank you!

 

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